Slam Dunk: How a Manga Made Japan Love Basketball

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Slam Dunk: How a Manga Made Japan Love Basketball

By SportsPulse Editorial Team|Updated June 18, 2026|Editorial reviewEditorial policy ›

More than a comic, Slam Dunk was a cultural event — turning a generation of Japanese kids onto basketball and, decades later, breaking box-office records.

By the SportsPulse editorial team·Last verified: 18 Jun 2026·~6 min read
PHOTO / HERO差し込み予定(slam-dunk-basketball-culture/権利安全素材)
The quick version

Slam Dunk, by Takehiko Inoue, ran as a manga from 1990 to 1996 and became a phenomenon — around 170 million copies in circulation, one of the best-selling manga of all time. It is widely credited with turning basketball into a cultural sensation in Japan and across Asia. In 2022, Inoue wrote and directed the film The First Slam Dunk, which grossed roughly $279 million worldwide — the highest-grossing basketball film ever. ⚠ Sales and box-office figures are approximate.

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1. The big picture

The manga that made a basketball-mad generation.

Slam Dunk did for basketball what Captain Tsubasa did for football.1 Through its high-school underdog story, it pulled millions of young Japanese fans — many with no prior interest — into the sport.

1990–96manga run
~170Mcopies in circulation
2022The First Slam Dunk
$279Mfilm gross (approx.)

2. A basketball sensation

A basketball sensationバスケ旋風

Running in Weekly Shōnen Jump from 1990 to 1996, Slam Dunk sold in enormous numbers — about 170 million copies in circulation, among the best-selling manga ever.1 Its intense matches and characters made basketball cool in Japan and across Asia, with lasting effects on participation and fandom.

3. The record-breaking film

In December 2022, creator Takehiko Inoue wrote and directed The First Slam Dunk, a theatrical animated feature.2 It became a major commercial success — grossing roughly $279 million worldwide and becoming the highest-grossing basketball film of all time — introducing the story to a new generation just as Japanese basketball was rising on the world stage.

4. Why it matters

  • It popularised a sport. It made basketball a cultural force in Japan.
  • It has staying power. ~170 million copies and a record-breaking 2022 film.
  • It rode a real rise. Its revival coincided with Japan’s basketball surge.

In five lines

  • Slam Dunk ran as a manga from 1990 to 1996.
  • It has around 170 million copies in circulation.
  • It helped make basketball hugely popular in Japan and Asia.
  • Creator Takehiko Inoue made the 2022 film The First Slam Dunk.
  • That film grossed roughly $279 million worldwide.
A note on the facts: sales figures and box-office totals change and are approximate. We’ve flagged time-sensitive items with ⚠; confirm against official sources.

From fiction to the real thing: the boom Slam Dunk started eventually produced a professional league — read how the B.League was built.

Sport & culture in Japan

How Japan fell in love with the game

Explore the stories, systems and culture behind Japanese sport.

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Sources & notes

  1. Slam Dunk — Takehiko Inoue, manga 1990–1996; ~170M copies in circulation; credited with popularising basketball in Japan/Asia; The First Slam Dunk (2022, written/directed by Inoue) ~$279M worldwide, highest-grossing basketball film. Wikipedia
  2. Nippon.com

A culture feature dated 18 June 2026. Figures are approximate and change — flagged ⚠ items should be confirmed against official sources. This article discusses the works’ cultural impact and does not reproduce any copyrighted material.

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2026年6月16日初回公開
2026年6月18日情報を更新
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最終検証日:2026年6月18日

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最終確認日: 2026年6月18日 | 編集方針
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